Wednesday, July 18, 2012

Subversion! me and you.

What is subversion ?

CollabNet : Out of the box, and in its simplest form, Subversion is nothing more than an advanced, open source version control system.

Because I'm creating some android specific gles20 tutorials.

What does that mean for me?
Well you can follow along in my blog posts to learn with me how to use gles20, my tutorials are really simple and use common language and simple metaphors and things as such.

Ok before I start pointing you towards my svn trunk, you gotta go do some research and install a subversion client if you don't already have one.

A very easy tutorial to understand with logs of pictures :

Once you have that client installed stay tuned for moar.

where have you


OK, so it's been a long time since I've written anything on this blog. A few reasons; I'm lazy and don't like to write. I've actually contemplated deleting this blog many a days but for some reason it's still up. I focus too intensely; when I start a new project I usually give it 100 percent of myself until I get to a point then I start something new and the cycle repeats.

So what have I been up to recently? I started learning opengles shaders, I gotta say after a few days of reading I really enjoy feeders, its cool. I think with shaders I will be able to do some tutorials, I know I've been saying i'll write some tutorials about something but I get distracted easily, I find learning more interesting than blogging.

I do plan on writing a few things about gles based on the android platform, why do you ask? We'll they are lacking; I mean there are gles2 tutorials out there which is cool but they are either based on c, c++, c# or they are based off the old NEHE tutorials which while are great but the way shaders work, its better to rearrange the way you think. The programmable shaders are different than the fixed func so its better to study it from scratch.

Also the tutorials I see often leave huge segments of code missing, when I am learning I prefer to have all the code right there to look at and follow, I really dont like following a tutorial only to have compile errors and then I realize parts of the codes are missing. Anyhew I will be trying to do something about shaders, I'll put up videos and what not too.

stay tuned ya'll Im serious this time, maybe